Red Bull Flick CS:GO Maps Interview

The latest Counter-Strike: Global Offensive tournament introduced a selection of new cards to the world of CS: GO and that's how they came together.

As the saying goes, if you are tired of the train, you are tired of the strike. Okay, that's not at all the case. The truth is that there are many incredible Counter-Strike: Global Offensive mods and maps to help you stand out from the competition.

None of them are like Red Bull Flick, an all-new CS: GO two-person tournament like no other, with custom maps, new rules and one of the funniest game modes you've ever seen : hold the flag.

In this competition, teams of two try to capture and keep a point on the map, like the other titles. All of this takes place on custom cards created specially for the event, and thanks to the magic of the Steam workshop, they can be played by anyone at any time. From playing in the Himalayas to fighting in the matrix, these cards are unlike anything we've seen in the world of CS: GO.

We have been working hard on these new levels for months. To tell you more, Brian 'Epitaque' Hoy is here, he helped bring our ideas to life.

How did you get involved in this project and what were your first thoughts on the game mode? Did you like it at the start?

In November 2018, a random person added me to Steam. It turned out to be a Red Bull employee who saw one of my Dota 2 game modes. When I was originally hired to create the Red Bull Flick game mode, we had no idea what it should look like the game mode, but after a brainstorm, the idea of ​​a capture point really got stuck because it hadn't happened before in CS: GO, to my knowledge, and it really looked fun to play.

How can you design cards for a new game mode? Did you get any ideas immediately or was it more of a trial and error?

We started designing all of the maps except the Himalayas considering a unique feature that the map is supposed to have. The unique characteristics of Speedway are, for example, the surf ramps. Then I made a sketch from top to bottom and made a first draft of the layout in the Hammer map editor.

We then did many iterations and the last one always seemed very different from the first. For example, below is a screenshot of a first version of Castle compared to now.

After finding a layout that we liked, I sent it to the graphics team, which did a great job of giving the cards a nice aesthetic.

The five maps are all ascetically very different, but how do they play?

All the cards are similar: your main objective is to reach the capture point in the middle of the card. However, each card has its own strategies for getting there. In Matrix, for example, you can send a man to the sniper tower to clarify the point for you. In Speedway, you can use your surfing skills to land right next to your opponents and surprise them.

What strategies do you think players will see?

A very good strategy is to have your teammate as a sniper for you while you capture the point. I also think that if players learn the grenade apparitions, they will be used more. When Pro-Team BIG tested our lock card, I noticed that they would use smoke to hide on the spot.

How did you come up with the idea of ​​placing individual cards?

It would certainly have been easier to have them all held in similar environments, but this is clearly not the case.

We just thought that it would be more interesting to base each card on a different subject than to use the same textures and accessories for each map. Everyone has their own ideas and we have chosen the coolest. Anyway, if you want to exchange your CS:GO skins, is the best trading bot site for you, enjoy your game and make money with us